Compared to previous years, efforts to raise funds via crowdfunding video game development seemed deserted. However, a number of titles remains to prove how nostalgia is a powerful weapon. Following the games works of famous designers, Battletech being diragap by Jordan Weisman studio has entered in that category.
Smooth BattleTech campaign is not difficult to predict from the beginning he presented at Kickstarter. Yet nothing, independent team Harebrained Schemes immediately earned US $ 1.1 million dollars, more than four times the target in the prime stretch of US $ 250 thousand. According to schedule, the period of capital raising plans to shut down several dozen hours. And at this crucial moment, developers managed to secure more than $ 2.6 million.
That is, the four main target was reached in project financing BattleTech. Initially Harebrained use their own money for the sake of doing basic skirmish mode. The financial support of US $ 2.6 million to make sure BattleTech opportunity to compete with blockbuster games, although they actually are indie titles. But whatever the developer ready to serve?
Thanks to the help of the hacker, BattleTech has a more varied missions and the wider world. You are offered a solid singleplayer modes, with narration and cinematic transitions when displacement level. Player characters also gain background story, voice acting, as well as the system of 3D portraits. You are welcome to customize the home base (transport aircraft), and will be available option mech and legendary pilot. And through a capital of US $ 2.5 million, Harebrained helped prepare PvP multiplayer.
Perhaps you are curious about the excess money collected developer. Is used to add more game content? Apparently not, Harebrained trying to hold their plans. In this way, the scheduled launch BattleTech not slip too far from the agenda (very opposite of the implementation of the project Star Citizen). The money will be used for funding a team of post-launch.
BattleTech takes place far in the future. Weisman first menyuguhkannya the form of the game board, and the way BatteTech, this franchise was adapted into a video game, toy collections of cards, was adopted to novel and television series. MechWarrior (mech simulation game series) itself is actually a spin-off of BattleTech. But rather than continue the formula, the designer intends to restore the game to its roots.
BattleTech prepared for the PC platform, Mac, and Linux, is planned to be distributed through Steam, GOG and Humble Stores. Launch time is estimated to arrive in early 2017.
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